Q3 2016
Our goal was to understand the terms used in the field of user experience (UX) design. We came up with the idea of creating a variation of the card game TABU to help players identify gaps in their knowledge and build a common vocabulary. We believe that this game would be useful in agency breakout or meeting rooms, where people can learn more about Lean-UX or other topics in a fun and engaging way. We created a high-fidelity prototype that has a professional look and feels like a real game, which will allow us to evaluate its effectiveness.
This project was part of a group project for my studies.